Monday, July 13, 2009

Bingo Tarot

Yesterday a friend of mine told me her story about how Tarot changed her life. I thought I should read about Tarot game which I found very interesting. I found lot of stuff about it on the internet. For example there is a mystical online slot game on Mecca Bingo, called Mecca Bingo Tarot Furtune Max.

The history of Tarot:

Tarot is a very interesting method of divination. Most of the experts say it can't tell you would you win the jackpot on online bingo or not, but can tell you what forces lead your life. So are they not right at Mecca Bingo? (ok, I know it's an online game only;)

"Tarot" refers to a family of games played with an augmented deck, (that is, decks with a fifth "suit" serving as permanent trumps), and also to the decks themselves. Most other card games using trumps select one of four regular suits to serve as trumps for a particular hand. Tarot is commonly played in various areas of Europe, and has been played in Italy since the 1440s. Outside Europe, there has been a revival of interest in Tarot card games especially amongst participants in Medieval and Renaissance re-enactments. "Tarot" also refers to similar decks that are used for fortune-telling and other esoteric purposes. In English-speaking countries, despite a slow but growing interest in Tarot's gaming heritage, fortune-telling is currently the only common use of Tarot cards, even though such use did not begin until roughly 350 years after their invention.

The Tarot has a fragmented history that intrigues historians, scholars, hobbyists, and spiritualists alike. Drawing on the concrete facts that are available, we will attempt to briefly explain the origins of the Tarot, and trace some of its milestones through the centuries.

The designs of the 22 cards in the Major Arcana can be traced back as far as 1440, when the first known deck appeared in Italy. The 3 decks called the "Visconti Trumps" are generally regarded as the "forefathers" of the decks that are widely available today. It is believed that they were originally created as a game for Nobles. It is not until centuries later that the cards reemerged, this time as a tool of divination. In the latter half of the 15th century, the cardmakers in Marseilles, France began to standardize the Trumps. Before this organized production, those who played the Trumps could dictate which they wanted to include, and which they wanted substituted or eliminated. Certain cards; Death, the Devil, and the Tower in particular; were considered offensive by the more conservative Nobles. These images caused religious leaders to attempt to ban the Trumps.

The first detailed reference to the Trumps of the Tarot is in the form of a sermon. This sermon, given by a Franciscan friar in Italy sometime between 1450 and 1470, contends that the Trumps were invented and named by the Devil. It condemns the use of the cards, and generally credits them with the triumph of the Devil. According to the friar, the Devil wins through the loss of the souls of those who play what was then, quite probably, nothing more than a simple game.

The rebirth of the Tarot, and its beginnings a means of divination, are attributed to Antoine Court de Gébelin in 1781.He believed it was Egyptian in origin, and that it contained mystical knowledge that had been purposefully encoded in the symbolism of the Trumps. Specifically, he theorized that the cards were the key to lost Egyptian magical wisdom written by Thoth, the Egyptian God of inspired written knowledge. The Trumps themselves began to noticeably evolve from this point forward. Changes were thought to have been introduced by the different secret societies who produced the decks.

The first account of divination through the use of cards is attributed to cartomancer Jean-Baptiste Alliette, better known as "Etteilla", in 1770. He was the first to publish divinatory meanings for cards, and only 32 cards (plus one, representing the querent) were included in this edition. At this time, only regular playing cards were mentioned. Later, Etteilla published several works that involved the Tarot Trumps specifically. It is no surprise that these later writings coincided with deGebelin's then-recently-public treatment of the Tarot as a wellspring of Egyptian occult knowledge. Etteilla must have anticipated the Tarot's jump in popularity: his was the first deck available to the public expressly for the purpose of Cartomancy.

The discovery of the Rosetta Stone that translated the hieroglyphs of the Egyptians in 1799 did not yield any support to the theory that the Trumps hailed from Egypt. Still, the belief endured and was augmented in 1857 with the introduction of the notion that the wandering Romany people - " Gypsies" thought to be descendants of Egyptians - had carried the deck with them on their travels through Europe.

In the nineteenth century, the famous occultist known as Eliphas Lévi developed a correlation between the Tarot and the Kabbalah: the Hebrew system of mysticism. This fueled a new belief that the Tarot originated in Israel, and contained the wisdom of the Tree of Life. The new theory brought all 78 cards together as keys to the mysteries, but again, there were no concrete facts to support it. Nevertheless, something important was accomplished. The theory would later serve as proof that the symbolism of the Tarot crossed all boundaries. From this point forward, many magical and esoteric groups recognized the Tarot as a timeless body of knowledge that had significance in every mystical path.

Since that time it has been linked with almost every magical system or religion known to humankind. The Tarot is comprised of archetypal images that cross linguistic, cultural, geographical, and temporal barriers.

The Theosophical Society, the Hermetic Order of the Golden Dawn, the Rosicrucians, the Church of Light, and the Builders of the Adytum (B.O.T.A.) all secured the Tarot's position in the 19th and 20th centuries. In the United States of America, the Tarot became popular and more readily available in the 1960's, when a period of exploration in spirituality began.

Arthur Edward Waite is credited with the renaissance of the Tarot in the Twentieth Century. He commissioned artist Pamela Coleman Smith to create what he called the "rectified" Tarot. Created by a member of secret societies also known as a revered mystic, Waite's version has been widely accepted as the standard, and is by far the most popular deck of the century, rich in symbolism and easily understood due to the simple nature of the artwork.

In the opinion of many learned Tarot enthusiasts, the most significant change the deck has experienced is Smith's treatment of the Minor Arcana. Hers are the first "pip" cards to contain images depicting the meaning of the cards. These graphics allow readers to explain the significance of each cards nuance to querents who, in most cases, have never encountered the cards before. This artistic trend can be traced through the majority of the decks produced after the Rider-Waite (1910), and Smith's influence is readily recognized, as many of the images echo her drawings.

Today's Tarot card designs reflect specific trends in sexuality, religion, culture, and philosophy. There are literally hundreds of interpretations, and more are being conceived as this is being written. The diversity of the styles allows Tarot Readers to choose a deck that suits their personalities, the subject of the reading, the person receiving the reading, or any other variable as they so choose. Certain decks have a serious tone, some have a dream-like quality, others are full of cartoon images. The true beauty lies in the Tarot's ability to retain its "soul" through each metamorphosis and incarnation. It is, on many levels, a mirror of those who work with it, and allows them to make each reading a truly personal experience.

Thursday, July 2, 2009

History of Lottery 3.

Lotteries and Sweepstakes were illegal in the United States until after World War II. It was not until the 1960's that the first modern day lotteries began to emerge once again as a way to raise revenue for the state governments in addition to taxes. The first modern state lottery was established in New Hampshire in 1964 and currently there are lotteries in 42 states. State lottery tickets are now most often scanned in large numbers using the new Marksense technology that can take less than a second to check if a certain combination of numbers was picked by anyone even for large multi-state lotteries like the Mega Millions.

Whether to run a lottery is currently the choice of state governments and as such the rues of each are reliant on the state in which they are run. The first US interstate lottery was in 1985 and involved three New England States. Three years later the Multi-State Lottery Association was formed amongst Kansas, Oregon, Rhode Island, Iowa, West Virginia, Missouri, and the District of Columbia and Lotto America was founded. In 1992 this game later evolved into the still enormously popular game, Powerball, now played amongst 29 states. The second biggest multi state game began as The Big Game in 1996 and evolved into Mega Million, currently played by 12 states. Other popular multi-state lotteries include Hot Lotto and Wild Card2.

Hot Lotto is played in 10 states and Washington DC and began in April 2002 in order to celebrate the 10th anniversary of Powerball. Hot Lotto drawings are not televised and are drawn by a computerized random number generator rather than using the traditional ball machine. The record for the highest Hot Lotto prize was won in 2007 and was just under $20 million.

Wild Card 2 is also run by the MUSL and is the second version of the original Wild Card game. It is played in a similar fashion to Powerball except that the sixth "number" is actually one of 16 playing cards or any of the four suits. Unlike other multi-state lotteries, all Wild Card 2 prizes are paid out in cash rather than having an annuity option.

Instant Lottery tickets, also known as scratch offs or scratch cards were first introduced in the 1970's and have become a significant source of lottery revenue. Simple scratch offs require players to match a certain amount of numbers representing the same prize amounts - a winning ticket receives that amount. Scratch cards can be more complicated than this however with many ways to win on one card or with symbols, pictures, or words instead of numbers. More popular scratch offs are adaptations of popular games like Poker or Monopoly or Blackjack or are connected to popular brands like Harley Davidson, NASCAR, Marvel Comics, or FIFA.


The Lottery and the Internet

The Internet has revolutionized the way many businesses are run, and although it hasn't transformed the way the lotteries are run the Internet has modernized the way many people participate in lotteries. Online scratch cards can be played at anytime using Flash and Java applications. This can be more addicting than playing the actual game because it is easily available at any time.

Web-only lotteries have surfaced all over the Internet as well as traditional lotteries with online payments. The numbers are often drawn by the site that runs the online lotto as in the case of online bingo or can be linked to a major real world lottery draw to guarantee reliability. Prize money on these sites can range, like normal lotteries, all the way up to $10 million but often do not exceed that. Many of these online lotteries are offered for free with the price of printing a physical ticket being supplemented in ad sales for the site, making them a viable and tempting option for lottery players. Three popular online-lottery sites that require registration but then offer free games are iwinweekly.com, GuessLotto.com, and iWon.com and are all owned by GTech Corporation which administers almost 70% or the worldwide online-lottery business.

Online lotteries have begun to come into question however, due to the fact that they flourished with less scrutiny than physical lotteries and can therefore be generally less prohibitive. Many sites have developed that offer lottery ticket purchasing services that charge unwarranted premiums on base lottery prices. Additionally regulators are finding it difficult to enforce gambling laws on the Internet and there is no process in place to develop online-gambling laws fast enough to keep up with new technologies and ways to bet online.